/* Evolution accept/reject screen (EvolutionOptionComponent). The two static
   sprites are stacked so the `evolution` Stimulus controller can flicker one
   over the other, Gen-1 style. */

.evolution-stage {
  position: relative;
  height: 400px;
  margin: 1rem auto;
}

.evolution-sprite {
  position: absolute;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
  display: flex;
  justify-content: center;
  align-items: center;
}

/* The evolved sprite starts hidden; the controller reveals it during the
   flicker. Kept out of layout via visibility so it stays stacked in place. */
.evolution-sprite.is-hidden-sprite {
  visibility: hidden;
}

.evolution-status {
  min-height: 1.5em;
  font-weight: bold;
}
